Appendix
Mini quizzes from “Gaming & the Pandemic” section are below, with correct answers underlined:
- Who created League of Legends and Valorant?
Blizzard Entertainment
Epic Games
Riot Games - Valorant garnered what through League of Legend’s success?
Excitement
Hype
Clout - Which platform did Valorant partner with for drops?
Twitch.tv
YouTube Gaming
Facebook Gaming - What are unwritten rules we follow called?
Social Norms
Subjective Norms
Hype
Conditional Learning - What is the mentioned examples of Social Norm in Valorant?
Toxicity
Voice Communication
Having a mouse and keyboard to play - What are Subjective Norms?
When those people close to you give you a “stamp of approval” for certain actions and behaviours
Something from English class
A theory created by Ivan Pavlov - The use of punishments or reinforcements to make behaviour occur more or less is an example of?
Instrumental Conditioning
Hype
Parenting - Instrumental Conditioning in gaming is used to?
Is not used in gaming at all
Train players about in-gain aim
Stop toxic behaviour and encourage good behaviour
Crossword from “Gardening During the Pandemic” section:
Across
2. How you perceive your behaviour and abilities (11 letters): Self-concept
6. A Step-by-Step [word] can help us make more thoughtful decisions (21): Decision-making Process
8. The process by which one reaches their full potential (17): Self-actualization
9. Learned standards and shared expectations that we grow up with (12): Cultural Norm
11. Effects created by a business to enhance customer buying experience (12): Atmospherics
Down
1. When individuals are concerned about their security they may behave in this way (21): Prevention Orientation
3. Mental conflict a consumer experiences when a person’s behaviours and beliefs do not align (19): Cognitive Dissonance
4. Customer anxiety after purchase (19): Post-purchase Anxiety
5. One or more available possibilities (11): Alternative
7. Mental shortcuts to help us simplify our interactions with those around us (7): Schemas
10. When a person is longing for a past time (9): Nostalgic