2 Case Study
Lesley McCannell
Learning Objectives
By the time you complete this section, you will have:
- Read your project case study to gain an overview of your task
Marilyn’s Excellent Adventure
Marilyn Hall is packing the contents of her Los Angeles apartment and thinking
about her new job. Monday morning Marilyn takes over as the President of the
Lottery Corporation (LC) in Pilot Mound, Canada. Marilyn has worked in the gaming
industry for years and has been very successful in her latest role as CEO of Ex-
Works, a manufacturer of gaming equipment. Her take charge, no-nonsense
approach turned this near bankrupt company into one of the leading
manufacturers in North America. Despite her experience and successful track
record Marilyn is having doubts about her next challenge – what will she do first? –
what will it be like to work in the “back woods” of Canada?
You’ve been hired as Marilyn’s Executive Coach to help her determine the best
approach to turning the LC up-side down.
The LC is an independent body created to administer and operate lottery and
gaming activities on behalf of the province. In addition to offering lottery
games and overseeing video lottery operations, LC’s mandate includes the
management of gaming technology, gaming design and financial and security
controls.
LC has been very successful since its creation 25 years ago. Running the
provincial lotteries has basically been a ticket to print money and annual
revenues are well over the 100 million dollar range. However, their playing field
has started to change. Competition for the “entertainment” dollar is on the rise
and market research has shown that “gaming” competes with other forms of
entertainment (e.g. movies, theatre, restaurants) for the consumer’s dollar.
There are also more opportunities for people to meet their gambling needs – the
number of National Games has increased (Lucky 7, 649) and e-gaming, that
allows you to play 24 hours a day, is on the rise. Some experts in the field
prophesize that the day of the scratch and win ticket may soon be over. For the
first time in its history the organization is at a cross-roads and must make a
strategic decision regarding the business they are in – do they “gamble” and
remain a “lottery” organization or do they enter the quickly expanding e-gaming
industry.
Although LC has a profitable track record the Board of Directors has become
very dissatisfied and are ready to force big changes in the organization. They
are convinced that the margins could be much higher and that the organization is
not efficient or well-managed. In a rare and bold move the Board commissioned
an Efficiency Study on the operations of the entire organization. Shortly
thereafter the President of 25 years resigned. The Board is ready for significant
change in the operation of the organization and are quickly growing impatient.
The culture of the organization has been described as warm, friendly and staff oriented.
People like to work at LC. It’s the type of environment where VP’s know staff by name and
take a personal interest in the well-being of individuals. Abnormally low turnover has resulted
in a workforce that is very experienced and long tenured. This low turnover is attributed in part
to their staff-friendly culture and their very strong preference for promoting from within.
However, pockets of staff aren’t as positive and describe the culture as stagnant, complacent
and not performance driven – basically a culture of entitlement. Some would say that
motivation to perform is non-existent. Most of the Senior Management team have been with
LC for several years. When the organization was formed 25 years ago the most experienced
and senior people filled the Executive roles and for the most part have remained with
the organization since. A few of the VPs are new – one actually worked her way
up in the organization from a mail clerk. Another left a partnership position in a
top Toronto ad agency in pursuit of a simpler life. The Senior team is relatively
cohesive although the beginnings of a rift between the “old guard” and the “new
blood” is developing. The old guard is reluctant to dive into the e-gaming field
and abandon the lotteries that have been the life-blood of the organization. The
new blood is convinced that everyday they aren’t in the e-gaming business is a
day wasted. After all, a lack of strategy has never stopped them in the past and
everything the LC has tried has been successful – why would e-gaming be any
different? The “power games” and politicking between these two groups are
starting to take there toll on the organization.
The day the President of 25 years (the only President the LC has ever had)
announced his “retirement” people were crying in the hallways. Since his
departure 6 months ago the organization has been in a holding pattern – some
people are anxious to move ahead and others are terrified of what may be
coming next.